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Industries

Industries produce the goods; processing industries turn incoming goods into new ones and pay out prestige when they level up.

Industries produce the goods carried on the map. Some produce raw materials; others, processing industries, turn incoming goods into new goods: cattle needs grain, meat needs cattle.

Delivering to an industry

  • A processing industry pays a premium for the goods it asks for, as cities do.
  • When it levels up, prestige goes to the players who delivered the most of the goods it asks for, and to those who have invested the most money in it.
  • Each level raises its hourly capacity.

Waiting time

  • The occupancy rate (how much of its capacity is collected) matters most, then investments.
  • In a processing industry, the stock of incoming goods also counts: with several incoming goods, the one with the lowest stock sets the waiting time.
  • The higher the occupancy rate, the faster the industry grows to its next level.

Associations

An association can hold the majority of an industry level or, on some special worlds, a share of it; its members can also benefit from integration there.