Era
A round runs through six eras; each brings new engines unlocked by research and new goods, and coupling lets engines carry the next era's goods.
A round runs through six eras.
- Each era brings new engines to research and new goods to carry.
- At the end of each era except the last, a coupling system lets engines carry the goods of the next era.
- You do not need the research of earlier eras to research the engines of a later era: a player who joins late can start straight away with the current era.
- Several values depend on the era: the starting level of some buildings (Bank, Laboratory, Track production), the maximum level of the Engine house, the prestige of titles (100 × the era at rank 1), and competition rewards.
- Save some research points at the end of an era to unlock the next era's engines as soon as it starts.
The game says « Époque » in French; this site says « Ère ».